All questions
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Enjoyment
enjoyment-01 — In your free time, what are you most likely to choose?
- Games
- Films or videos
- Books or articles
- Making or creating something
enjoyment-02 — What draws you into a game or creative work first?
- Story and characters
- Exploring a world
- Building mastery
- Sharing the experience
enjoyment-03 — When choosing something new, what feels best?
- A familiar pattern
- Something slightly new
- Something unfamiliar
- A completely unknown experience
enjoyment-04 — How much direction do you want in a game?
- Let me discover everything
- Give me small clues
- Make the goal clear
- Guide me step by step
enjoyment-05 — What level of difficulty feels right?
- Very little chance of failure
- Solvable with a little thought
- Several attempts before success
- A demanding challenge
enjoyment-06 — How much intensity do you want from content?
- Quiet and calming
- Gentle variation
- Clear peaks and changes
- A powerful emotional impact
enjoyment-07 — What kind of ending do you prefer?
- Clear and resolved
- Some lingering questions
- Open to interpretation
- No definitive answer
enjoyment-08 — How do you feel about revisiting the same work?
- Repetition makes it richer
- I often return to favorites
- I return occasionally
- I usually choose something new
enjoyment-09 — What content length feels most comfortable?
- A few minutes
- 30–60 minutes
- Several hours
- Something that unfolds over days or weeks
enjoyment-10 — How much social involvement do you want while having fun?
- A solo experience
- Share thoughts afterward
- Sometimes do it together
- Always experience it with others
Color & light
color-01 — What overall screen brightness feels most comfortable?
- Light background
- Mostly light
- Mostly dark
- Dark background
color-02 — How vivid should the colors be?
- Nearly monochrome
- Soft and muted
- Moderately vivid
- Bold and saturated
color-03 — Which color temperature attracts you most?
- Cool blues and blue-greens
- Warm reds, oranges, and yellows
- Neutral white, black, and gray
- It depends on the context
color-04 — How many colors should appear on one screen?
- Mostly one or two
- A small palette
- Several functional colors
- A broad, varied palette
color-05 — How strongly should important actions or information stand out?
- Blend into the surroundings
- A subtle distinction
- Immediately noticeable
- Demand attention
color-06 — How do you feel about gradients and glossy effects?
- Better without them
- Use very sparingly
- Welcome in key places
- Use them as a strong feature
color-07 — Which color combination appeals to you most?
- Blue with white or gray
- Green with natural tones
- Warm colors with deep tones
- Black and white with one accent
color-08 — Which use of color would you most want to avoid?
- So faint that text is hard to read
- Too many loud primary colors
- So dark that it feels heavy
- No consistent concern
color-09 — How much should color communicate different states?
- Do not rely on color
- Use color as support
- Use clear color categories
- Make color the primary cue
color-10 — What role should color prioritize?
- Organizing information
- Mostly function
- Mostly atmosphere
- Emotion and world-building
Shape & layout
shape-01 — How should the corners of buttons and cards look?
- Very rounded
- Slightly rounded
- Almost square
- Sharp and geometric
shape-02 — How balanced should the left and right sides of a screen be?
- Deliberately uneven
- Slightly asymmetric
- Mostly aligned
- Strictly balanced and aligned
shape-03 — How much space should surround information?
- Plenty of open space
- Some extra breathing room
- Fairly compact
- As compact as practical
shape-04 — How much should cards or borders contain information?
- Let content flow without borders
- Use very few containers
- Group related content
- Divide everything clearly
shape-05 — How should sections be separated?
- Whitespace alone
- Thin lines
- Different background colors
- Shadows or depth
shape-06 — How regular should the layout be?
- Organic and free
- Slightly irregular
- A tidy grid
- Strict repetition
shape-07 — How many items should be visible at once?
- A few large items
- A limited set
- Many items
- Prioritize seeing the full list
shape-08 — How expressive should icons be?
- Purely symbolic
- Simple and neutral
- A little personality
- Playful and expressive
shape-09 — How strong should the differences between headings be?
- Keep them subtle
- Use gentle differences
- Show a clear hierarchy
- Use bold changes in size and weight
shape-10 — How much decorative pattern or geometry should appear?
- None
- A trace in the background
- Some at key moments
- Enough to establish a world or mood
Information
information-01 — When approaching a new topic, what do you want first?
- A one-sentence point
- A short overview
- The structure and key points
- A detailed account with background
information-02 — In what order should a conclusion and its explanation appear?
- Conclusion only or first
- Conclusion, then a short reason
- Conclusion, then full explanation
- Build from the premises to the conclusion
information-03 — How should long content be divided?
- Keep the flow uninterrupted
- Use a few sections
- Use frequent headings
- Use a strict numbered structure
information-04 — How should specialist terminology be handled?
- Replace it with everyday words
- Add a short explanation
- Use standard field terms
- Use precise specialist language
information-05 — Which format makes comparisons easiest for you?
- Short prose
- Bullet points
- A table
- A diagram or chart
information-06 — How much supporting detail should be visible immediately?
- Reveal it only when needed
- Show only important notes
- Show most supporting detail
- Show as much as possible at once
information-07 — How much should explanations rely on examples?
- Lead with examples
- Use many examples
- Balance concepts and examples
- Lead with principles and concepts
information-08 — How should numbers be shown?
- Rounded estimates
- Only the key figures
- Exact values
- Exact values with access to source data
information-09 — How visible should sources and evidence be?
- Only when requested
- Collected at the end
- Placed near each claim
- Fully traceable throughout
information-10 — How should uncertainty be presented?
- Preserve the flow
- Add a brief caveat
- State confidence clearly
- Separate every unknown in detail
Control
interaction-01 — On an unfamiliar screen, how much guidance do you want?
- Let me discover it
- Give me a short hint
- Show the steps
- Guide me one step at a time
interaction-02 — How many choices should appear at once?
- Two or three
- Four or five
- Six to nine
- As many as possible in one view
interaction-03 — How important is undo?
- Rarely needed
- Needed for major actions
- Needed for most actions
- I must always be able to go back
interaction-04 — How should default settings work?
- Choose automatically
- Use recommended settings
- Let me review the main choices
- Let me set everything myself
interaction-05 — Which input method do you use most?
- Tap or click
- Keyboard
- Voice
- A mix depending on the situation
interaction-06 — How often should the system confirm before an important action?
- Proceed without confirmation
- Skip confirmation if undo is available
- Confirm only high-impact actions
- Always ask clearly
interaction-07 — Where should primary functions appear?
- Only when needed
- Organized inside menus
- Always visible on screen
- Everything immediately available
interaction-08 — How much customization should be available?
- Choose for me
- A few settings
- Let me change the main behavior
- Let me adjust fine details
interaction-09 — How should an error be communicated?
- Reassure me before explaining
- State the point gently
- Make the cause clear
- Describe the problem directly and fully
interaction-10 — How should entered content be saved?
- Only when I save it
- Ask before saving
- Autosave and notify me
- Continuously autosave
Motion & feedback
feedback-01 — How much animation should an interface use?
- None
- The minimum
- Motion with a clear purpose
- Rich and expressive motion
feedback-02 — How quickly should screens change?
- Slow enough to take in
- A calm pace
- Quick and crisp
- Nearly instant
feedback-03 — What should appear while you wait?
- A quiet loading state
- A simple sign of activity
- A progress percentage
- Details of what is happening
feedback-04 — How do you feel about interface sounds?
- No sounds
- Warnings only
- Fine if subtle
- Use them actively
feedback-05 — What should happen when a task is completed?
- Only update the state
- Show a short notice
- Add a small celebration
- Make the achievement feel substantial
feedback-06 — How much should controls react when touched or hovered?
- No effect
- A color change
- A small movement
- A clear animated response
feedback-07 — How much progress detail should a long task show?
- Tell me only when it is done
- Show the current stage
- Always show a percentage
- Show a detailed activity history
feedback-08 — How often should the system notify you?
- Only for important events
- Very sparingly
- At useful intervals
- For small changes too
feedback-09 — How long should transitions and effects last?
- Leave room for the moment
- A little slower
- Keep them brief
- Make them almost immediate
feedback-10 — How strongly should a changed state be indicated?
- Let it blend naturally
- Use a small notice
- Highlight it clearly
- Use several reinforcing cues
Language & dialogue
language-01 — What tone of voice do you prefer?
- Friendly and conversational
- Somewhat casual
- Polite and natural
- Formal and exact
language-02 — How much emotional warmth should the writing show?
- Neutral and matter-of-fact
- Slightly warm
- Warm and attentive
- Strongly empathetic
language-03 — How long should a typical answer be?
- The shortest useful answer
- Concise
- A full explanation
- Comprehensive and detailed
language-04 — How should criticism or disagreement be expressed?
- Soften it carefully
- Use considerate language
- State it clearly
- Lead directly with the core issue
language-05 — How much humor do you want?
- None
- Very occasionally
- Include it naturally
- Make the exchange playful
language-06 — How much should explanations use metaphor or story?
- Prefer concrete facts
- Use a little as support
- Use it to aid understanding
- I enjoy strongly metaphorical expression
language-07 — How proactive should an AI be with suggestions?
- Only when asked
- Occasionally when needed
- Anticipate useful next steps
- Actively broaden the options
language-08 — What should an AI do when it is uncertain?
- Give the single best answer
- Add a brief caveat
- State confidence and alternatives
- Explain the uncertainty in detail
language-09 — How should jargon and abbreviations be used?
- Avoid them
- Always explain them
- Use common field terms
- Use precise expert terminology
language-10 — Should an AI ask questions or make progress?
- Make a proposal and proceed
- State assumptions and proceed
- Ask at important points
- Clarify thoroughly before proceeding
Thinking & decisions
decision-01 — How many options should be considered?
- One leading option
- Two or three options
- Several compared options
- A broad range of possibilities
decision-02 — How much evidence do you want for a decision?
- Prioritize intuition
- Check the main points
- Compare the evidence
- Inspect primary sources
decision-03 — How do you approach a new method?
- Use proven methods
- Test it safely on a small scale
- Try it when the upside is plausible
- Experiment boldly and accept failure
decision-04 — How much planning should happen before building?
- Start and learn by doing
- Set only the broad direction
- Organize the steps
- Design in detail first
decision-05 — How do you enter a complex problem?
- Start with a concrete example
- Gather the facts
- Map the structure
- Begin from principles and assumptions
decision-06 — When choosing between an established method and a new idea?
- Preserve the established method
- Improve it incrementally
- Prefer the new approach
- Redesign from the premises
decision-07 — What matters most when comparing options?
- Advantages and disadvantages
- Cost and benefit
- Short-term and long-term effects
- Impact on each stakeholder
decision-08 — How much should your own idea be challenged?
- Only when I ask
- Point out major gaps
- Examine the opposing case
- Stress-test it rigorously
decision-09 — Should an AI recommend a final option?
- Give me the information only
- A light recommendation is fine
- Recommend with reasons
- Clearly advocate one option
decision-10 — How much of the decision process should be recorded?
- Keep only the result
- Keep the main points
- Keep the reasons
- Keep assumptions and change history
Collaboration
collaboration-01 — Do you work better alone or with a team?
- Alone with deep focus
- Mostly alone, with consultation
- With divided roles
- With continuous team sharing
collaboration-02 — What timing works best for collaboration?
- Asynchronous writing
- Short scheduled check-ins
- Calls when needed
- Working together live
collaboration-03 — How much feedback do you want before completion?
- Review only the finished work
- Review at milestones
- Review early and several times
- Keep the work continuously visible
collaboration-04 — Which role feels natural in collaborative work?
- Own an assigned part
- Own a part through discussion
- Propose the direction
- Architect and lead the whole
collaboration-05 — What should happen when opinions conflict?
- Stabilize the relationship first
- Begin from common ground
- Organize the disputed points directly
- Identify contradictions immediately
collaboration-06 — How visible should work in progress be?
- Show only the result
- Show progress
- Share key judgments
- Make the whole process traceable
collaboration-07 — How should editing authority be shared?
- Let others edit broadly
- Review only major parts
- Confirm before changes
- I make the final change myself
collaboration-08 — How independently may an AI work?
- Confirm every step
- Handle small bounded tasks
- Proceed within the stated purpose
- Own the path to the final result
collaboration-09 — What should an AI do when it finds ambiguity?
- Use a reasonable assumption
- State the assumption and proceed
- Ask only about important points
- Resolve ambiguity before proceeding
collaboration-10 — What is the most useful form for a deliverable?
- A short conclusion
- The finished artifact
- Artifact plus key points
- Artifact plus a decision record
Trust & boundaries
trust-01 — How much use of personal data is acceptable?
- Keep it on the device
- Use only what I explicitly provide
- Use it for a clearly stated purpose
- Use it broadly for convenience
trust-02 — How long should answers and settings be retained?
- Delete them after each use
- Keep them only on the device
- Keep them for a defined period
- Remember them over time
trust-03 — How should past preferences influence automatic adjustments?
- Ask me every time
- Suggest changes only
- Make small adjustments automatically
- Optimize proactively
trust-04 — How much should an AI explain its judgment?
- A good result is enough
- Give the key point
- Give the main reasons
- Show assumptions and reasoning
trust-05 — How should an AI report changes to a deliverable?
- Give me the result
- Mention only major changes
- List the changes
- Record reasons and effects too
trust-06 — How visible should readability and accessibility settings be?
- Let me find them if needed
- Show the main settings
- Offer them at the beginning
- Keep adjustment controls visible
trust-07 — How much recovery from mistakes should be available?
- Let me retry
- Let me undo the last action
- Let me restore from history
- Provide multiple recovery points
trust-08 — For safety, legal, financial, or other high-impact decisions?
- Prioritize my own judgment
- Give a warning
- Pause for confirmation
- Strongly recommend expert review
trust-09 — How often should this preference profile be updated?
- Keep it mostly stable
- Update after major changes
- Review it occasionally
- Create a new one for each project
trust-10 — What should an AI avoid most?
- Turning preferences into a personality label
- Making important decisions without confirmation
- Removing too much information
- Prioritizing old answers over current instructions
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